Administration
Briefing Number 4
by Capt. W.B. Robertson
October 7th, AD 39
Omitted Bridges
Hello everybody! Welcome to Davos, Switzerland - up here in the snowy
and beautiful Alps - and this wonderful OT Convention 1989, hosted by
Walchwil, Zurich, Bern and other different delivery places in Switzerland.
This is Admin Briefing #4, and it is called
Now you have all probably read or heard Admin Briefing #1, 2 and 3 - about "The
Bridge", "False Bridges" and "Your Bridge". Recently I have come across
something very interesting, and it fits in with the convention and the
subjects in the convention lectures, and it is an overall look at some
things that are omitted in this game, omitted in this universe and
have been omitted or never put in. I have the proof of that - I'm leaning
on it (the lectern) right here - that these areas were never handled and
never had a Bridge - all right?
Now, what do I mean when I say "Omitted Bridge"? I mean it is a bridge
different, a bit different , from the one you are on, the one you are
doing or the one you were trained to use. But, it nevertheless is there
and is necessary to end off the game properly or at least bring it into a
better game, a more viable game. So what I am referring to here is a
Bridge concerning the fifth and sixth dynamic. Now, when I say "Omitted
Bridges", each of those two dynamics may be composed of certain things,
which need a different bridge, so there may be more than one. Now, we have
only been able to get to this point by actually completing the bridge for
the thetan - the game player, you - who are playing a game, whether you
know it or not - on at least 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, or 12
dynamics. And, if you are on mission, maybe even more - but you are
playing a game on various dynamics.
You all know about that. You studied it from the first moment that you
heard your first public efficiency lecture. The "eight dynamics". And then
aesthetics, ethics, tech, admin. Yes, we have all these dynamics, and your
processing is devoted towards expanding your abilities on these dynamics,
and increasing your awareness of these various dynamics and the games that
are played on them. But that's your Bridge. What about the created
particles, created bits of postulated theta, and matter, energy, space and
time, that exist on these dynamics? Is their Bridge the same as yours? No.
But, they have to end off the game too, or it isn't a complete cycle. You
can't play a new game with - well, you can, but it won't be very much fun
and probably not as good, and it will be less viable, than the one you are
in - if you don't finish, as-is, bring to conclusion the cycle on the old
game. Otherwise, it drags over into the new game, all right? Just like the
bill you didn't pay last month, it still keeps bugging you this month, you
see? Or the papers you didn't file properly last year, you can't find them
this year, or any incomplete cycle in your life. If you look at it - why
can you look at it? You see, you can look at it because it isn't complete!
It's still there, reaching for your attention. Ha! Ha! If you had really
completed it, then I would say - just look at the completed cycles and
just have a feeling of win. "Yeah, I did that." "It's finished." You see?
But, the incomplete cycle of action will hold your attention.
Now let's get back to the fifth and sixth dynamics; fifth dynamic -
life forms, sixth dynamic - matter, energy, space and time. So, where is
the Bridge for this? And what is the Bridge for this?
Now the fifth dynamic is a combination itself - of seventh dynamic
theta and sixth dynamic matter, energy, space and time. So there may be a
combination of two bridges here, or maybe three, that it has to handle.
OK? You see the point here? Have you ever gone to any therapy or school of
knowledge, anywhere like that, where they said, "Well, this is now the way
we are going to bring this piece of matter, energy, space and time out of
this game and finish it off for it.."? No. People are too concerned with
their own cases on all their dynamics. Usually they don't bother about it,
except in one specific, and that is their own body and whatever it keeps
bumping into in the Physical Universe. And there you have produced a thing
called an incident or engram or secondary, or just different things, that
happen with the various randomities of collision with MEST by other MEST
or life forms. Of course, it can also be FUN to some degree, but all games
should be fun. If they are viable, they should be fun as well.
So what is it? What has happened to this matter, energy, space and
time? What has happened to the theta particles of the body? What has
happened to these tiny little individuals? Or we can call them little
pieces of theta, because when you go back to Axioms 1 and 2, you will find
that matter, energy, space and time itself was created and/or agreed upon
by the static or the thetans, the players of the game. So, when you come
right down to it, you have little particles of created theta there, or
that theta created, whichever way you like it. Now, what is the Bridge for
these guys? Now remember they are not playing the game on all Dynamics, as
you are. In fact, they are only on one dynamic, one of your dynamics. So
it is quite obvious from a technical point of view that they may have an
entirely different Bridge. Alright? Now we are in a position to actually
develop the processes for these bridges. We have cleaned off all the other
junk - all the implanter implants, all the incidents, engrams, locks,
secondaries - all the things that were affecting your game as well as
theirs.
And now you get it all cleaned up and you say, "Hey, I am willing to
have a better game now!" and, "What are all the people stuck in? Let's get
them out of it!" So, that's the players. But what about the postulated
particles. Well, we know on the Bridge, if we get each person in the game
up the Bridge, he will then take responsibility for, and complete the
cycle on, every particle he created. We know that. That happens in OT 12
and 13. But there are so many players, it will take a while. And meanwhile
you have to operate with this stuff. And so for purely selfish - if you
want to put it that way - reasons, you want to operate better, and if you
can bring some of the MEST and some of the lambda, which is the life-form
part - the MEST is the phi-part, Greek letter phi from the Dianetics
Axioms - if you want to operate better, you can help bring it up the
Bridge, at least in your immediate environment. Now does that sound
interesting to help your OT operation? Because you all know, "Yes, I can
get it done. But it takes so long. It's longer than my usual earlier
universe game postulates. If I wanted a hamburger in those days, I just
said 'hamburger' and there it was." Well, that was your created hamburger
- maybe on a via, if you wanted to have it stay around to eat it.
You would create it on a via, you see, so it wouldn't disappear the
minute you looked at it and said: "Yum!". So, but definitely it was yours
or maybe one of your friend's, and you all knew whose particles were
whose. But, in a big complicated game like this, with eight dynamics and
millions and billions of players, you have to operate within a framework
of: "We have to get these guys on the Bridge one or two at a time." And we
are moving it along. And then we run into the scenarios, and so on and so
on, and the implanters work hard to make sure that people can't recognize
you and all that, as Arnold was talking about.
So we, as Players, handle it on an all Dynamics basis. But let's also
look at the possibilities of shortening down some of these long 'postulate
to completion' cycles by actually auditing some of the matter, energy,
space, time and life-forms that are in the cycle of action. If we can
audit them successfully, ffft! We can get the compliance, the cycle of
action done much faster. And we might get some very, shall we say, unusual
phenomena coming out of that.
Now, this is just the theoretical and logical background to this, from
the theory of games, and from the theory of the Bridge, the tech -
technology of LRH - and Scientology. And you all have looked at it before,
I'm sure, in some way or another. But now let's look at it from a C/Sing
viewpoint, a case supervision viewpoint. Let's look at some of these
differences, and I think you will be amazed at some of the simplicities we
have overlooked. I know, I thought myself very stupid, when I found them -
not stupid now, but stupid then - and realized that I had missed and
probably misinterpreted or didn't quite get the full meaning of what LRH
was saying or had missed something about it, and I realized, "Man, this is
so simple. Why didn't we ever see this before."
Now here is one of the examples. You are playing the game on eight
Dynamics - at least - maybe twelve, maybe more. But a particle that is
created, is created with a purpose. You don't create things for no purpose
at all. You don't spend your money on things you don't need. You don't
plan your day so that you do things you don't want to do or don't need to
do.So you have some evaluation, some plan, some importance, as to what you
are doing and what you want to do things with. So when you create
something, you usually create it with a purpose. And that's the first
logical thing to look at. A purpose is not the same as operating on eight
or twelve Dynamics. It's a single thing. Maybe worded a bit complexly or
intended a bit complexly, but it is not the same thing. I mean, this
little piece of MEST here doesn't go and get married to that little piece
of MEST. And they don't have children - you see, what I mean? They are not
operating on that second dynamic. And this little piece of MEST here is
not going around saying, how many little Submocos or subatoms or
subparticles he owns - you see, what I am saying? He is not having his
first Dynamic possessions and his second dynamic and things like that. No,
it is not the same Bridge at all. So when I realized that: "Hey, wait,
these guys are on the Dynamics. They are not playing a game on all the
Dynamics, they are on the Dynamics. They only have a purpose there."
The trick is to find out what the purpose is. And the trick is to then
be able to do a C/S to audit that purpose and to straighten it out, handle
any losses on it. It's not the Failed Purpose Rundown, by the way, because
it hasn't failed, you see? It is doing it. One thing about those
postulates, they are very strong. And those little particles will keep on
doing that forever, they will. And they might have their troubles with it,
and they might have some ARC Breaks, and so on, but they will keep doing
it forever. Until the creator of that particle goes and does the Bridge
and goes to OT 12 and 13. But, while he is doing that, he might as well do
it happily, and he might as well do it viably and he might as well help
the people who are trying to clean up the game and finish it off properly
and bring it to a new game. You understand what I mean?
There is a help factor here. Now, so OK, if you agree to help and
restore nice and clean the purpose of the lambda and phi, then you are
qualified to audit and C/S the lambda and phi. You see? Never audit
somebody you don't want to help. So if you are going around being angry at
MEST, and you don't like your body and all that, well, don't become an
auditor for it. Turn yourself over to a Review auditor. Don't audit
counter-intention, you see? You don't want to help it, but it needs help.
Don't play around with it. But, if you really want to help the fifth and
sixth dynamic, and you like that idea of increasing the operation
potential and shortening down the operation time, then this can be
done.
Now one of the first things I realized, after I realized that there is
a purpose sitting in every created particle put there by it's creator, is
that maybe some of them are similar, maybe some of them are the same. A
lot of them have to do with the game, of course. And they could have had
all the things happen to those purposes, that you could have had happen to
any one of your dynamics. But they are still there. And that is their
basic. Or at least their basic of existence.
If you want to go earlier than that, you have to go back to the
individuality of their creator. In other words, he has to come and do it
himself on OT 12 and 13 and get recognition back and forth there. 'Yes, I
made you. You are finished now with the game. It's OK to return to that
moment of creation and become as-ised." But, there is also an opportunity
at upper OT-levels to do a lot of clean-up of their purposes on a
gradient. How can we help a particle of MEST or a particle of lambda
(life-form), how can we help it achieve it's purpose? And, we have to
realize, since thetans are basically good, that they would have put good
purposes in there. Basically their purposes are good. And probably every
time a "moco" ( a little created particle) in a bullet kills a thetan's
body, for instance in a battle, it probably has a slight bit of bypassed
charge there, and a bit of anguish, grief, and perhaps an ARC-Break with
the guy who fired the gun. And the bullet itself has all that. You see,
what I mean? Because it's not helping the rest of the game very well.
Well, you will be surprised to find out that there is such charge on
matter, energy, space and time. They are particularly susceptible to, or
the effect of, well - let's say it in this order:
One - neglect or non-acknowledgement by the players in the game. Of
course they were created to help in the game, and if you do not
acknowledge them, you neglect them, and they'll be a little displeased
with that, because it goes against their purpose.
Two - betrayal. Especially betrayal. You say you are going to do
something for them and then you don't do it. Or, simply leaving them to
fend on their own for a long period of time, not even using them at all,
or not putting them in another game, by saying, "OK, that's finished, you
can be free," or whatever. And not giving them their rights of a
thetan.
Three - they are also susceptible to bad tech, as anyone is, all right?
And that includes somebody using bad intention on them, you understand?
You probably notice this when you buy a used car. You just look at some of
them and you say, "Boy, the owner sure didn't like that car. He treated it
very bad. I don't want it at all." You see? And the car is giving you that
intention: "I don't like you players. You mess me up! Grr!" You see? You
know what I mean? And there are those intentions lying there and being
duplicated by the MEST. And reflected back to anybody who cares to examine
them, and that's some of the charge too.
Four - another charge they get is: overrun. In other words, the game
went on too long. "You said you would come back and free us, but you
didn't." "Hey, you left us a hell of a long time there without nothing. We
didn't even get used. We didn't get played with. We didn't get a kind of
acknowledgement, no ARC at all. We feel very overrun about that."
Especially if the players are going off and trying to start a new game
without even ... well with totally ignoring the matter, energy, space and
time they left behind them. Oh boy! From your side it may look like
"irresponsibility". From their side it looks like overrun, betrayal, bad
or no tech, no auditing, no acknowledgement, OK?
You get the idea. There can be charge there. So we are looking at these
case phenomena. Now, what tech can we use to handle this? Well, it's in
one of the basic policies of LRH, in the "green on white". And this
especially applies to lambda. If you apply it to lambda, it works very
well, because the lambda is the interface between theta and MEST, and
lambda therefore animates the life- form. This is the hidden thing the
scientists are trying to find all the time. What orders the cells around?
What orders the nerves to do zzzt? Or to move the hand when you touch the
stove and so on? Well, this is your lambda interface. These are just
created bits of theta that have some of the same "smartness" of the thetan
in some areas. And they have that smartness, so that they know "when you
lay that piece of meat on that hot plate, and you don't take it off, you
get cooked meat." And - "If you use that finger for, you know, for giving
fingerprints, or writing a book or something, you better move it quick!"
At least the little lambda guy knows that, and he says: "Hey! Get it off
of there!" And all the matter, energy, space and time say: "Oh, oh, we're
supposed to get it off from there!"
Otherwise they don't care, they just cook. Why will they cook? Because
they, when you look at them as MEST, each particle wants to return to its
own creator. And it wants to rejoin its own creator and get back in the
game with him. So it doesn't have any purpose to stick together really,
except for its own mutual benefit, to help each other out when everybody
else betrayed them. That's the first idea you find they have, but the
basic idea is not that. The basic idea is to rejoin. And they know that he
is somewhere, even if the guy who created them has left the universe. He
is maybe in static state somewhere or outside the game. So, most of your
smaller and lighter particles of MEST, after they go through the first
socialist attempt to gang together for their own mutual benefit, they try
to exteriorize from the game to go back to the beginning. So then you find
radiation, you find sunlight, you find all these particles moving on
through the universe, expanding the universe, trying to get out!
Scientists find the universe is expanding, it's trying to get "outside of
itself". There are very few pieces of solid stuff in it, if you care to
look at it. In the dimensions of the physical universe, it's really small
particle lumps and lots of open space.
And the space itself hardly ever gets acknowledged! Remember? Matter,
energy, space and time. How about space? Little created particles of
space. They hardly ever get acknowledged. But I tell you one thing, if you
look or go ask an astronomer, "How much space is there between here and
the moon or here and the stars?" He would say: "Oh, wow! There is lots of
space there. Lots, lots, lots!" They measure it in light-years, you know.
Hey, did you ever realize, that there is another simple basic: That
statement right there is proof of the individuality of each player in the
game. Why? Because each particle of space does not compress into itself,
or into any other space, it all stays separate. Even if the matter tends
to clump together, the space around, with which that was created, all
tends to stay individualized. That's why you have such large amounts of
space around. The large amount of players. A large amount of space. And it
won't compress.
We are not talking about area, we are talking about space.
Playing-field space. It doesn't compress. It will expand. It'll try and
get further and further away from. But each space particle, say, is
"neighborly" to other space particles, mainly because they never get
acknowledged by anyone else. I mean, we already know this from doing the
Bridge. That you can look at a piece of matter, energy, space, and time
anywhere and you can just acknowledge it, and say, "Hey, I understand that
you have been betrayed, you have been overrun, you are unflat or have not
been audited at all on the technical way to finish you on the game, I
understand all that." And all of a sudden, wow, you get this incredible
flow of "Wow, somebody finally understands me!" coming from the matter,
energy, space and time. No matter what it is. Yes, try it some time. But
remember, the reach of a little created particle is very small, so you
have to put both the comm lines there. Sort of like the man with the ear
trumpet, you know? You have to put the comm line there to put the
intention to it, but you also put the return comm line for it to talk on,
you see? It's like a telephone. You have to have both lines there - one to
hear on, and one to give on. Telepathically. And you will find that you
can hear what it says and what emotion it's feeling, and so on. And you
can brighten up MEST all around you by just indicating the bypassed charge
on that, you understand? "Overrun - betrayed by your creator - overrun
here and went too long in this game - didn't have any tech or you had bad
tech. Yeah, I understand all that. We are here to help you."
Oh, that will really get them excited. "Wow, what do you want me to
do?" Well, now we have something we really can help them with. And that is
this lambda and phi processing. Now, the policy I mentioned before is "OT
Organizations". That's the one in which LRH writes about rehabilitating a
failed purpose, or rehabilitating a purpose, and this action will bring
new life into an area, an org or an individual. Now that's very
interesting. New life. That fits in with viability. Able to live. New
life. So, all you have to do is work out a series of processes that will
clean up the purpose line, audit the purpose line of the matter, energy,
space, time or lambda particle, so it's all cleaned up of all bypassed
charge. You understand? And bring it forward into the game where you are
in present time. And then either let it continue and help, experience its
rights of a thetan, go free - or it may even be willing to take a new
purpose on, and do OT operations with you. It normally will. You see? Or
at least do its purpose so well that it just almost can't be knocked off
it. What I am saying is, if you have an automobile that has been treated
with these processes, it is better than Turtle Wax! In other words, it
keeps going and going and going. It fixes itself. It never breaks down.
You hardly ever have to do anything to it. You do normal maintenance
maybe, and it tells you when something is wrong. That's interesting. So,
for durability of matter, energy, space and time there is an
advantage.
And I have, and other OTs have, already witnessed some of these
results, especially with the operation of matter, energy, space and time.
And also some other very strange activities where it tends to do what you
wanted it to do, and not be knocked off its purpose-line. For instance,
things that are falling off that might break - and all of a sudden the
lambda and the phi work together to make sure it doesn't happen. And you
have not even postulated it. I mean, it's just immediate cooperation from
the body, from the MEST in the area, and whatever it was that was going to
fall and break, suddenly does not. I've seen some stuff in that line with
the body moving so fast that it's impossible to even see it. And it will
stop the thing from falling or either put it back very quickly and it's
faster than I have ever seen any athlete react to anything. You see?
Absolutely almost a blur of light. Now, these things happen, and it
happens quite often actually. Now before, we have sort of looked as, "Well
the guy is doing OT, of course these things happen." But what we also have
to look at now is that he is getting better cooperation from the dynamics
themselves, which also have recognized that the person, the player, is
going up the Bridge. You see? So, going OT can be looked at as a two-way
flow: He is in better control of his dynamics. But also the dynamics are
recognizing him and cooperating with him better. You see what I mean?
Now we are going to push the research, and the technical processes
mentioned here, into better ways to improve the "cases" of the phi and the
lambda, the matter, energy, space and time and life-forms, entirely on
their own. And this will bring forth, as I said before, an omitted Bridge
or Bridges. Omitted Bridges that needed to be there in the past but never
were there, and therefore the game became too old, went on too long,
became stale, the interference came in and everything went downhill.
Everybody wanted a new game, but they couldn't take any responsibility for
what was left in the old one, so they only wanted to blow, take off, you
know? That was covered in "False Bridges", the tape before last. The False
Bridges, you know, the guy says, "Well, look, can I get OT in a weekend?"
And, "You get me totally out of the universe. I have no responsibility for
it, I just want to get out." "Oh yes, we can do that. We can do that, yes,
yes, yes. Well, you take these drugs now and you go." And the guy is gone,
and there is another body standing around for some implanter or Markabian
to use.
OK. So, we have this area and these processes. I've started to work on
some of these and try them out, and they are going to be available for
people to C/S and audit, and we are going to apply some of them down the
Bridge for specific body problems. And of course, when you look at it
fully, the gradients from Dianetics helps this action in both respects.
Gets the thetan more at cause over the dynamics, and the accidents and the
injuries that happened on them, and it also brings the communication level
of the body back up.
Dianetics also brings up the responsibility of the person for the body
and for the body itself to recognize that: "Hey, the guy is playing the
game again, he is talking to us." You see? "He is running us through our
incidents.Wow!" You see what I mean? It's a two-way operation here. We are
going to improve OTness, not only on you but also on your dynamics. Now I
don't know where this is going to lead, because in this complex of a game,
with this many players in it, we haven't ever done this one before. We
haven't needed to. We've had other complex games, but the Bridges were
quite simple. There wasn't interference, there wasn't so much, shall we
say, suppression, betrayals and so on. In this one there was a lot. So we
might get some quite amazing results. And this will be the exact technical
things that we need to handle and give the alternative to the things which
are being planned by the "other side" (which you heard about in John's
lectures and Arnold's lectures, and in other people's talks, and in some
of my own talks about some of the scenarios planned for this planet on the
MEST level and on the genetic level for the body). If we move ahead with
these processes and this research, we can find and rehabilitate the
purpose of the MEST particles and they won't listen to the implanters.
They'll be totally in PT and say, "To hell with you guys. We are going to
finish off the game right!" They won't be able to get any compliance from
them. You see what I mean? If they are down into "finding the purpose of
the atom" and all that, suppose we already have a catalogue of all the
basic purposes of all the particles of MEST in the different categories?
This we can have. The lambda are going to have various purposes a little
bit more complicated, because they run a life-form, and they are there to
help theta get back in communication and work with MEST. So their purposes
may be a little more complicated. I've already worked a series of
processes for those, they seem very successful, I need some more people to
try them out when they are up the Bridge. But the MEST ones? I've just got
a corner on that and I have already found out some very interesting
things.
That the combinations of MEST - we are talking now about basic
molecular structure - can be looked at as a combination of the purposes of
the atoms and particles comprising it. So let's take a simple example,
which I have already examined: water. Water, if you have read some Science
and Biology, you will know that water is the water molecule H2O. Two hydrogen, one oxygen. It is a basic component of the
body; it's almost 90 percent of the body. It's all over your mountains
here, as snow, it's all over the planet here as water and oceans. And you
have it in your house, coming in in pipes, right? And you have it in your
refrigerator as ice. Hey, this is a very active little game-guy, heh?
These little guys get around. They are in the air, they are in the ocean,
they are in your ice-box, they are in your bath tub, they are in your
body. Hey, who are these guys? I call them the "water mocos", all right?
What makes them such great players?
They run around, they do all kinds of games. You look at one of your
brooks down here as it's running down the mountain, they are happy. They
are having a good time.Of course you look at them in pollution, when
people have dropped all kinds of chemicals in the water, they don't look
so happy. Well, they can't carry out their purpose. because if you analyze
these guys...now this goes back - I got the idea from an LRH tape in the
PDC - where he says that gold, the element gold, the gold molecule or the
gold atom has a purpose in it - "have me". Everybody likes gold. I mean,
people don't refuse. If you offer them a piece of gold they say, "Yeah,
I'll take it." It has a "have me!" So, I thought about that and I said,
"Well, it's probably very simple, they probably have a simple postulate on
each particle and they go together into the combination that makes this
"thing" called water. And I realized that now we have to go through the
periodic table, Medeleevs Periodic Table, and write all these down as the
extra data he didn't put in there for all the particles and atoms and so
on. But on the water molecule you have 2 hydrogens and 1 oxygen. Now, I
didn't get into the sub-particles' purposes and so on, which I can go into
later on the research, but just on the basic hydrogen atom and oxygen
atom.
What did I find? The purpose "to be free" on the hydrogen, and "to
live" on the oxygen. So, you have two "free" and one "to live" . So you
can get the combination of, "to be free to live freely", or "free to live
freely", or "live freely". And when you look at what water does, it's
doing that. It's very free. I mean if you don't watch it, if things are
getting a bit hot, it'll spread its wings and evaporate out of here. It's
free. And the next thing you know it may be up in a cloud, going over
China, saying, "I'm going to play over here now." The next thing you know,
it's in the Yellow River, and the next thing you know it's in a typhoon,
and the next thing you know it's parachuted down as snow in northern
Alaska, and it's now being a piece of ice, and carrying a rock: a giant,
enormous rock, that human beings couldn't even lift, and it's coming down
with it on a glacier, being a piece of ice, and doing it over a period of
a few thousand years, while it's thinking about what to do next. But it
chooses a lot of the time, you see? And it's got that "free and live". It
lives. It's very active, very viable.
And the gold with the "have me". Did you ever notice that people really
have it? They have gold in a ring, they have it on the finger, the gold
around the neck, they have it on the neck. Most people, if they have any
gold, put it in a safe, and have it there. You see what I mean? But you
don't ever see a game going on where people are throwing pieces of gold
back and forth. I mean, it's not a 'reach and withdraw' postulate. It's
'have'. I haven't ever seen a game where they are throwing it back and
forth. And even when you go in a casino, they make you take chips, not
gold. If you want to bet a piece of gold, they say, "No, take these chips
here."
Okay. So this is an area of research. I just wanted to give you this
because it seems to be that this years convention is moving ahead - we
have to move ahead to stay ahead and even farther ahead than ever before -
of the billions and millions of research monies that are being put in on
the implanter side. We have to stay ahead of that. They have also maybe 5
million scientists working on it, and we can stay ahead with one or two
C/Ses, you know, and twenty dollars for an occasional glass of water. Good
water, though, clean. But this is why I wanted to bring it to your
attention, that you will be seeing some stuff coming out and maybe in your
auditing you will be getting some from your C/S, maybe to handle some body
problem, or to get you in better communication with the body.
If you are on the OT levels, especially Source and above, you will be
experimenting with some of this stuff yourself. And we do want to
catalogue these things, we do want to finally handle the fifth and sixth
dynamics. They were never handled before. You still see it all right there
before you, and you can check it out with those commands I gave you, those
indications of "bypassed charge" and you will find out that it is sitting
there because it was never handled before. It's not helping you very much,
it's just being there, but you can get it helping you, and the more and
the better you get it helping you, the quicker we are going to be able to
end off this game and make a more viable one. You can always bring forward
into the new game things you like, that's no problem, but just don't leave
it unaudited, don't leave it with incomplete cycles, don't leave it in a
state of aberration.
So all of this is possible now, and don't forget the space particles,
because they are holding space in between everything. It would be very
hard to play a game in a big lump. So don't forget the space guys. You
have to create space every time you do an auditing session. So say, "Hey
you guys, help me create this space, we are going to make a big auditing
session here." "All right!" "Okay!" "Yeah!" Acknowledge them a little
bit.
And by applying the data in this lecture, you are going to have a lot
more fun in the game, and you are going to get more OT abilities sooner,
and you are going to be able to complete cycles of actions faster, and we
are all going to do our jobs on this planet a lot easier, and with a lot
better results. Because, remember, we are not only handling our own case
and that of other players, but we are also handling the cases of the
dynamics themselves. And those, gentlemen, ladies, and all the created
particles that are listening, are the "Omitted Bridges".
Thank you very much.
(APPLAUSE)
And now I want to thank Ron - Elron Elray - the Games Master, without
whose help and technology we could not have done all this. And maybe even
we would have become "lumps" with BPC of no acknowledgement, failed
purposes, betrayal and no tech.
(APPLAUSE)
Thank you. That's the end of Admin Briefing #4.
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